Revenge Of The Duzzles DirectX 10 Game
Project Description
Revenge of the Duzzles is a top-down 2D shooter where the main character is a maid recruited to combat sentient dust balls (duzzles) out for revenge on a world who swept them under the rug. Armed with a magical feather duster and spray bottle, she struggles to defeat the swarms of duzzles before they overwhelm the world.
Revenge of the Duzzles was created in ten weeks for Foundations of 2D Graphics Programming in the Spring of 2009. To create a game is the major assignment of the class. All of the code, art, and sound was created in the ten week period of the class by myself and three other team members.
The Duzzles concept was spawned out of a discussion between Mike Ey and myself early in the quarter. I was making "Fuzzles", fuzz balls with feet and googly eyes. We already knew we wanted to make a top-down 2D shooter, where the player did not control a space ship, to separate us from all the space or airplane shooters out there. Mike had an idea where the right stick pointed a shield in a direction around the player, allowing them to protect against fire in a limited arc. Soon the idea of a duzzle, a fuzzle without feet, was born. They became sentient dust balls, and a maid was the obvious choiceof a protagonist to fight them. The shield became a magical feather duster, and her firing mechanism became spray bottles. The last twist was the that duzzles were able to combine and disperse, making them both the enemies and the bullets that players must carefully avoid.
Worked on with three other people:
Michael Ey
Heather Arbiter
Sela Davis
Results
The Revenge of the Duzzles Website
Download the game and play
